Tuesday, July 7, 2009

A Compendium of Thoughts

I have decided to start working on a project to get all my thoughts together on a bunch of topics that I deam important. This will be a sort of compendium of my knowledge and refer to a number of famous works (though I probably won't cite or anything). It might be riddled with accidental plagerism for now but hey, oh well. It is better to ask forgiveness than permision.

Anyway, I am posting to try and collect a number of topics together in one place which I can then condense or expend. If people have suggestions I'd love to hear them. I am hoping to make this a sort of philosophical thing and a look into my morality.

So far I have the following:

Dreams
Play
Chaos vs. Order
Myths/Cliches/Architypes
Story Telling
Spirituality
Death
Cooperation vs. Competition/tit for tat/Prisoner's Paradox Game
Paradoxies
The Rat Race/Corporate Living/The Trap of Modern Living
Art
Music
Love
Family
Rules/Laws

I dunno, these are just thoughts for now. I hope to start writing about them soon. Everthing I write will be almost purely opinion and much of it will probably draw on famous authors that I don't remember so they might not be all my ideas originally but they will be what I think currently.

Wednesday, June 24, 2009

What I've Been Up to

Well, I applied to a few jobs in/around Boston today so wish me luck!

But besides from the job search I have been keeping busy, mostly writing actually. It has been a while since I have really sat down and writen a bunch of stuff so it felt good.

I am getting pretty excited about my D&D campaign, it feels like it is coming along but I have a ton of stuff still in my head that I haven't gotten onto paper... er... wiki.

Other than that I have basically been writing character bibles for use in role plays as well as some of my own stories. Heck some might even cross into my campaign.

I have also finished reading 3 small books recently. The Power of Myth, This Book Does Not Exist for only 9 bucks at Barnes and Nobles I recommend it, and The Universe in a Single Atom, not to mention four short comic books.

I really enjoyed the first two and recommend them as easy/awesome reads. I may have already mentioned Campbell but I have been looking into his other works and the works of Bill Moyers (his interviewer). I really want to find his PBS series so I think that is my next project.

Other than that I have recently downloaded the trial for Multimedia Fusion 2 and finished the tutorial. I am hoping to challenge myself to do rapid designs of different types of game and perhaps then redesigning them with a twist.

Finally, I have been playing Guitar Hero II with my father recently, I think he is almost ready to move up to Medium difficulty. I myself am only just breaking into Expert (I don't think I can even beat all the songs on hard yet...) but I am getting there. I also am hoping to show him CoD 4: Modern Warfare as I think he will love it.

Thats all for now. Thanks for reading.

Thursday, June 4, 2009

What To Do?

Well, again I fail at keeping regularly updated. I guess I have just been distracted as always. But I have to say, it is quite nice to be able to get my thoughts out in one place every now and again. I think it helps keep me sane(ish).

Since my last post I have been fairly busy. I have been applying to jobs (a somewhat daunting task). The strange thing is, every time I send out a copy of my resume I realize something else that can be fixed on it or something I need to do to improve it. I suppose it it probably like that with everyone straight out of college but it is such a strange feeling to be "finished with school" and have so much to do.

So on that note, to improve my portfolio/resume I am currently working on a level design. I haven't decided what engine to use. I'd like to learn Source a bit more so that will probably be the one I use, though using Unreal isn't out of the question. I am also kicking around designs for a card game. Even though I have no idea how to even try to publish one it is something I want to try. Lastly, I have been trying to jot down ideas for rapid design games (and failing because unfortunately it is a little lower on my totem pole of things to do).

Besides all of that I have also been working for fun on a number of things. A Pathfinder campaign using Obsidian Portal, an incredibly easy tool. Improving my writing through various RP forums, RP gaming, and personal writing. Keeping a dream journal. Amature photography with my new camera (a nikon d60). Amoung other random things (reading Campbell mostly).

So I have a lot on my plate, I am having a bit of trouble prioritizing but only because all of it is so interesting. I need to create deadlines for myself...

Anywho, I am off to to help my father ventilate our roof. Thanks for reading.
~Brian

Sunday, April 19, 2009

Graduation Work

Okay, so I realize that I have not written a post in a long... long time. This is primarily because I have been preparing to graduate. I have been getting my projects in line for my portfolio, I have been working on my resume, and I have been searching for jobs online, all while trying to figure out the best place to live for the time being.

Anyway, this is going to be a short post but it is mostly to remind myself to write here consistently for once and to post up a link to my portfolio for those that are interested in looking. Check it out!

Thanks for following me if you do, Wish me the best of luck in the future and soon I will be writing like closing thoughts on my graduation, my senior projects, my experience at Champlain, and all kinds of good stuff. Maybe even a video game critique or two if I am feeling up to it.

~Brian

Monday, November 3, 2008

Allow Me to Rant a Bit

To preface my life is still crazy but I don't want to talk about it. In stead I am going to talk a little bit about a bunch of games I have watched recently. I use the term watch because I didn't actually play them but glanced over at my roommate while he played them and I was doing homework or reading to keep my brain from melting. Regardless I saw a lot of little things that people already probably knew about these games (including myself) but I felt the need to point them out a little. The games being Fallout 3, Dead Space, and Fable 2.

Let's start with Fable 2. I didn't really enjoy playing Fable 1 but it was a good game, fairly innovative with a lot of cool features, and a style (artistic and otherwise) that fit the name "Fable" far better than most people really noticed. The second is still a good game but much less interesting to me. This is because sequels bother me in the first place. They need enough new content to really drive me through and with Fable 2 my hope was that it would give me the drive to play it that Fable 1 failed to. This is not the case. The style remains strong giving an amazing fairy-tale feel to the game. The story (from this little taste I have had) is a bit more interesting. The game-play is a bit smoother. But overall it feels like they tweaked the first game a little and released it again. I will say this though. I tend to struggle with western style RPGs because I have no attachment to the character and they tend to be sandbox games, which are interesting but again have no drive to get me through them. I personally tend to get more attached to a character that has their own story and Fable 2 does that well. The game does a good job of eliciting emotion something I haven't seen from a Western RPG in a while (probably because I don't play through a lot of them).

Next on the list, Fallout 3. Another sequel so I am again a bit underwhelmed by it. It is also another sandbox game, though I will say it gives a decent amount of direction to the player... at least in the beginning. Since I have only really seen the beginning and tidbits of game-play I can't comment as much on the experience as I would like to but I have to say the character creation process in this game does a really good job of holding immersion into the world, at least compared to other character creation processes. You get to see your character grow up and you even see their birth so it is like you aren't just pulling this character from thin air but rather seeing the moments that make them who they are when you start playing the game. It is a very clever solution to the problem of keeping immersion. The game-play itself impressed me less. It has the same feel of Oblivion with some sugar coating and then it is deep fried in the world of Fallout. This crates an interesting mix, not unlike deep fried candy bars, but it isn't much more that simply interesting. It doesn't do enough differently to stand out in my mind. It is delicious and good but the game is somewhat heterogeneous, two parts that would have been better melded together rather than rolled in one another. It is still delicious just not as delicious as a whole new recipe would have been.

Dead last is Dead Space (ha, get it?). This one stands out a lot more than the other two. I spoke briefly of immersion before and Dead Space does this very well something it must do well to be a horror game I would argue. The only reason this game got on my radar was that my roommate would jump a bit every now and again and I would hear a bunch of gunfire then silence. That right there shows a good game-play experience. It has incredible dramatic structure on a microscopic level. Every action in the game has it's own little climax and resolution and when a number of them are stung together it gives the game a very interesting feel. The only problem I can see with this is it might get exhausting later in the game, seeing the same pattern again and again (which I haven't seen so i can't comment on). But back to the immersion thing. It was a bit hard to catch this at first and I thought originally that it had a bad immersion factor because my roommate would explain exactly how he was NOT falling into the game world. I thought about it a little more and I realized what he failed to say was that he forced himself not to be immersed so as not to fall into the game's TRAP. He was staying removed from the game on purpose to avoid messing up his last clean pair of pants. Even when he was slightly remove he would still manage to get pulled in enough to jump and say a brief "Jesus, Mary, n' Joseph!" while blowing off the gross limbs of something that grabbed him while he was saving the game. The minimalistic interface does wonders for the immersion and the real-time inventory is the perfect way to get players to do what they should never do in a horror/action game which is stand still. Overall, it is a very clever and well designed experience. I can't wait to see my roommate when the end of the game comes along.

Anyway, thanks for reading, sorry for ranting if you don't like rants but I though I needed to talk a little about the games outside my crazy work world.

~Brian

Monday, October 27, 2008

C is for Crazy that's good enough for me

I am really bad at doing this... Thank you for bugging me about posting I really need to make it a habit like weekly would be best (though I don't know how much new information will be popping up. Anyway, here goes.

So life is still crazy, I say that casually these days. Like "Oh yea life is still crazy... nothin' new" but that is kinda how I have been feeling. But when I really sit down and think about it my life is crazy and not just crazy like a lot of stuff going on I mean crazy like a lot of awesome stuff is going on. For example, We have a deliverable for the UNFPA project in 2 days. Like people from the UNFPA will be reading this document... That is huge. I never though I would be in a situation where my work would be judged by the same people that work to reduce poverty work wide on a daily basis. That is crazy. I am pretty excited about it though. I am nervous because I feel like no one in the world knows how to make this game, let me say that again no one knows how to make this game. I have to make it. Crazy. I am still working on Information Literacy and it is freaking me out but we won't get into details on THAT. Lets just say it is something I needed and it was my first real taste of production outside of class. In class I am learning a ton in my level design class, I am loving level design by the way. It is this awesome place where I can feel artistic and create artistic spaces while still focusing on things like balance fun design etc. it is a good hybrid and it is one of those classes that has me learning how to learn. I need to learn and use some Kismet by Thursday and that is crazy too but awesome I can't wait to sit down and work on it. My Advanced Seminar class I feel like has been on the back burner. I am working on a design in that class that I love, I love it but it doesn't feel like a priority for some reason (crazy). It is this awesome little game about how communication works, how it strengthens us and how we need connections to make it anywhere in life. My other idea I had for that class that I absolutely love but won't have time to work on until later is an electronic game for the blind. It focuses on alternate feedback but I haven't put any real time into it. My other classes are nothing work loads comparatively I treat them as time that I don't have to work on other stuff and THAT is crazy. That is the majority of stuff in my work/professional life but as a side note my personal life isn't any less confusing.

But speaking of communication, a little while ago I had a pretty good opportunity make new connections and practice my communication skills. The opening of the EMC was just last Tuesday (feels like a year ago) and I met many awesome people from all kinds of different professions who all had interest in what we were doing. The governor of Vermont was even there. What was really cool was I got to talk to Jason Della Rocca - Executive Director of the IGDA among other folks from 'the biz' in Montreal. A2M is sounding cooler by the second and they will definitely be on my list of companies to look at/apply to. We got to talk to people from EA, Microsoft, and America's Army as well (crazy). It was an awesome experience and built my confident in what I am doing at the EMC even more. Now I just have to make sure that confidence transforms that C in crazy to C is for Career and THAT is good enough for me.

Wednesday, September 3, 2008

Just the Start

So, this is the beginning of my 4th and final year here at Champlain. It will certainly be an interesting one by the looks of it. I am taking 5 classes 3 of which of which will require somewhere in the area of 10 hours a week including class time. I am doing 40 hours of community service this semester (not sure where yet but if you have suggestions I'm open to them). Plus 2 projects for the EMC both requiring somewhere in the range of 10 hours a week. I am totally excited for all of it but I feel like my social needs are going to take a bit of a hit because of this. Level Design is going to be an incredible class where I will get to learn a little bit more about a ton of different engines (my first class is tomorrow). Senior Team Project is exciting because it will give me a chance to really push myself with my partner and make something that is finally something I would actually want to show a potential employer. Finally Advanced Seminar will be exciting because I get to explore some of the crazier ideas I have had for game concepts and get more experience with rapid prototyping. Some of my ideas for that one are a game that is meant to be played by feel or that is designed specifically for the blind (this one I am pumped about but will probably be the most challenging) and another idea I had that was inspired by Orson Scott Card's books Speaker for the Dead and Xenocide, I love his Sci-Fi theories on the soul and connections and wanted to play with those ideas in a mechanic. So to say the least I am feeling the pressure already.

Aside from all of that, the Emergent Media Center (EMC) projects I have been working on have taken a bit of a break for this week but it is very much needed. Last week was my trip to Africa for the UNFPA project and my mind has been swirling ever since the day we landed. We saw so many things and learned so much it is hard to put into words. It was a very draining trip emotionally, physically, mentally, etc. So I am grateful to have this week to try and collect my thoughts (many of which are scrawled randomly in a journal). The Information Literacy project I haven't heard much of (because of my trip) and I have a feeling that it will be a struggle to get a finished product on time. Everything is there it just needs to be put together and that seems to be out of my hands for now (though I am trying my best to do what I can still). I will be working on both throughout the semester and hopefully I can keep posting my thoughts on the projects as they progress.

Thanks for reading.